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DlI-lRwzkAA/hqdefault.jpg' alt='Best Software To Show Fps Fallout' title='Best Software To Show Fps Fallout' />Portal video game Wikipedia. Portal. Portals box art displays a figure falling into a portal. DevelopersValve Corporation. PublishersValve Corporation. DesignersKim Swift. WritersErik Wolpaw. Chet Faliszek. ComposersKelly Bailey. Just one day after Hurricane Harvey made landfall in southeastern Texas, historic flooding continued to wrack the city of Houston and surrounding areas. Find our Graphics Cards performance charts, Graphics Cards benchmarks published on Toms Hardware. VaultTec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an. Best Software To Show Fps FalloutHottest Deals. Great deals happening right now. Weekly Ad. This weeks best deals, all in one place. Deal of the Day. A great deal, today only. Member Offers. Mike Morasky. Series. Portal. Engine. Source. PlatformsMicrosoft Windows, Play. Station 3, Xbox 3. OS X, Linux, Android. Release. October 9, 2. Windows, Xbox 3. 60. NA October 9, 2. EU October 1. AU October 2. 5, 2. Play. Station 3. AU November 2. EU November 2. 3, 2. NA December 1. 1, 2. OS X1Linux1Android23GenresPuzzle platform game. ModesSingle player. Portal is a puzzle platformvideo game developed and published by Valve Corporation. It was released in a bundle package called The Orange Box for Microsoft Windows, Xbox 3. Play. Station 3 in 2. The game has since been ported to other systems, including OS X, Linux, and Android. Portal consists primarily of a series of puzzles that must be solved by teleporting the players character and simple objects using the Aperture Science Handheld Portal Device, a device that can create inter spatial portals between two flat planes. The player character, Chell, is challenged and taunted by an artificial intelligence named GLa. DOS Genetic Lifeform and Disk Operating System to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The games unique physics allows momentum to be retained through portals, requiring creative use of portals to maneuver through the test chambers. This gameplay element is based on a similar concept from the game Narbacular Drop many of the team members from the Digi. Pen Institute of Technology who worked on Narbacular Drop were hired by Valve for the creation of Portal, making it a spiritual successor to the game. Portal was acclaimed as one of the most original games of 2. The game received praise for its originality, unique gameplay and dark story with a humorous series of dialogue. GLa. DOS, voiced by Ellen Mc. Lain in the English language version, received acclaim for her unique characterization, and the end credits song Still Alive, written by Jonathan Coulton for the game, was acclaimed for its original composition and humorous twist. Excluding Steam download sales, over four million copies of the game have been sold since its release, spawning official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun, a standalone version, titled Portal Still Alive, on the Xbox Live Arcade service in October 2. Portal 2, which was released in 2. GameplayeditA representation of how the magnitude of linear momentum is conserved through portals. By jumping into the blue portal, the character is launched out of the orange portal and onto the platform on the right. A more advanced portal technique. Turtle Beach Santa Cruz Sound Card Driver. The character builds up speed using two blue portals, to reach an otherwise unreachable area. The second blue portal is carefully created in mid air, after exiting the orange portal for the first time, destroying the first blue portal in the process. In Portal, the player controls the protagonist, Chell, from a first person perspective as she is challenged to navigate through a series of rooms using the Aperture Science Handheld Portal Device, or portal gun, under the watchful supervision of the artificial intelligence GLa. DOS. The portal gun can create two distinct portal ends, orange and blue. The portals create a visual and physical connection between two different locations in three dimensional space. Neither end is specifically an entrance or exit all objects that travel through one portal will exit through the other. An important aspect of the games physics is momentum redirection. As moving objects pass through portals, they come through the exit portal at the same direction that the exit portal is facing and with the same speed with which they passed through the entrance portal. For example, a common maneuver is to jump down to a portal on the floor and emerge through a wall, flying over a gap or another obstacle. This allows the player to launch objects or Chell over great distances, both vertically and horizontally, referred to as flinging by Valve. As GLa. DOS puts it, In laymans terms speedy thing goes in, speedy thing comes out. If portal ends are not on parallel planes, the character passing through is reoriented to be upright with respect to gravity after leaving a portal end. Chell and all other objects in the game that can fit into the portal ends will pass through the portal. However, a portal shot cannot pass through an open portal it will simply deactivate or create a new portal in an offset position. Creating a portal end instantly deactivates an existing portal end of the same color. Moving objects, glass, special wall surfaces, liquids, or areas that are too small will not be able to anchor portals. Chell is sometimes provided with cubes that she can pick up and use to climb on or to hold down large buttons that open doors or activate mechanisms. Particle fields known as emancipation grills, occasionally called fizzlers in the developer commentary, exist at the end of all and within some test chambers when passed through, they will deactivate any active portals and disintegrate any object carried through. The fields also block attempts to fire portals through them. Although Chell is equipped with mechanized heel springs to prevent damage from falling, she can be killed by various other hazards in the test chambers, such as turret guns, bouncing balls of energy, and toxic liquid. She can also be killed by objects falling through portals, and by a series of crushers that appear in certain levels. Unlike most action games at the time, there is no health indicator Chell dies if she is dealt a certain amount of damage in a short time period, but returns to full health fairly quickly. Some obstacles, such as the energy balls and crushing pistons, deal fatal damage with a single blow. Game. Spot noted, in its initial review of Portal, that many solutions exist for completing each puzzle, and that the gameplay gets even crazier, and the diagrams shown in the trailer showed some incredibly crazy things that you can attempt. Two additional modes are unlocked upon the completion of the game that challenge the player to work out alternative methods of solving each test chamber. Challenge maps are unlocked near the halfway point and Advanced Chambers are unlocked when the game is completed. In Challenge mode, levels are revisited with the added goal of completing the test chamber either with as little time, with the least number of portals, or with the fewest footsteps possible. In Advanced mode, certain levels are made more complex with the addition of more obstacles and hazards. SynopsiseditCharacterseditThe game features two characters the player controlledsilent protagonist named Chell, and GLa. DOS Genetic Lifeform and Disk Operating System, a computer artificial intelligence that monitors and directs the player. In the English language version, GLa. DOS is voiced by Ellen Mc. Lain, though her voice has been altered to sound more artificial. The only background information presented about Chell is given by GLa. DOS the credibility of these facts, such as Chell being adopted, an orphan, and having no friends, is questionable at best, as GLa. DOS is a liar by her own admission. In the Lab Rat comic created by Valve to bridge the gap between Portal and Portal 2, Chells records reveal she was ultimately rejected as a test subject for having too much tenacitythe main reason Doug Rattman, a former employee of Aperture Science, moved Chell to the top of the test queue. Settingedit. The logo for Aperture Science Laboratories. PC gaming hardware PC Gamer. PC Gamer is part of Future plc, an international media group and leading digital publisher. Visit our corporate site. Future US, Inc. One Lombard Street, Suite 2. San Francisco. California.

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